Pictures at the bottom.
I wanted to take an Imperial Guard Army to the 2000 Grand Tournament. Not being interested in taking the same army as all the other players, I had to find something "Different".
I have always been interested in the Adeptus Mechanicus. The strong red and gray color scheme sticks out on a table. The background is more interesting than any old Space Marine Chapter. Imagine an entire galaxy spanning civilization dedicated to rediscovering lost knowledge from when mankind was in its golden era. Of course, they're not going to share it with anyone. Holy Knowledge shouldn't be wasted on the uninitiated.
I also figured it would be the perfect excuse for finishing my Armorcast Reaver Titan. I didn't finish it. The axes (that are all over the epic model) weren't to my taste. So I ended up taking the time to remove them. I think I have one leg done... Go figure, me not follow through. Maybe I'll have too now. It'll look cool surrounded by my Mech troops.
Army History
I started building my AM around about the time the Armageddon World Campaign started. The Steel Legion models looked just right for Skitarii (Tech Guard). My fluff had the based on a smaller Knight World, Kurganswold, that is trapped behind a small warp storm called the "Red Gate". The warp storm runs a lot like Old Faithful on Ancient Earth. Every five years the "Red Gate" would drop and the manufactorums work for the last five years would be in massive orbital shuttles waiting. The Imperium would be on the other side of the gate with warships and cargo convoys.
Along with weapons, tanks and industrial machinery of all shape and sizes would be the Kurganswold Explorator Fleet. Depending on the needs of the Magos in charge, this fleet could be massive or just a few small corvettes and a troop transporter.
Magos Alecsandar (think me in a funny red hat) is charged with locating any information on locating STC data. Other than that commandment, he is free to do whatever he wants. His small force is made up of mostly low level Skitarii Infantry (recruits without all the expensive bionic upgrades), Chimera Transports, a Leman Russ and an Ancient Land Raider said to be modified by Technoarchaeologist Arkhan Land himself after returning from the Librarius Omnis on Mars.
Army Makeup
These days my Mechanicus don't get to show up in full force. They are played with the Deamonhunter rules.
Through the help of some very good friends I managed to get the Limited Edition Adeptus Mechanicus models from the Skulz program at GW. This set was a must have for me. It was sculpted by the Perry Twins and also happened to be the most characterful miniatures sculpted since the old Rogue Trader days. At least to my eyes. So my Magos is an Inquisitor Lord with two Familiars (one is the little cute guy on his base and the other is an old Squat Servitor), two Combat Servitors, Two Sages, Two Mystics and an Acolyte. They also go into battle in my converted Land Raider.
My Two troop selections are made up from Inquisitorial Stormtroopers. They represent the better equipped Skitarii. One ten-man squad used for close in work and a seven-man squad used for supporting the ten-man squad. Some times they ride in Chimera's.
The other troops used to build up the human shield, ahem, valiant defenders of the Machinegod are my Armageddon Steel Legion models. There are a lot of them. At the moment (even though the army is years old) I'm going back to the squads and adding a Mechanicus Logos to the right arms of each guy. The one GT I took them to had a base army of 1200 points and two 500 point armies you could swap out from game to game. So I have over 2000 points of them now. I had a bit more, but my Salamander Command Vehicle and a Medusa Siege Gun died a horrible death on the back window of my car in better than 100-degree weather. I was rather put off by that. It sort of tolled the death knell for this army. I just couldn't bring myself to rebuild the two models. GW also made the rules for the FW models illegal for tournament play. So a good third of my force was unplayable by that standard. =(
My Fast Attack is a trio of Sentinels. They have the Armoured Crew Compartment to make them look more robust. Unfortunately it also makes them expensive points wise.
My heavy selection is a Leman Russ. Nothing fancy. Just some basic conversion work.
The Future
The next possible step in my force would be to design a more "Fluff" styled army. With the "Lost and the Damned" army list I can build a very strange force. Big mutants would work as Praetorians, mutants with the bloated or burly mutation as servitors, Traitors as Skitarii and Chaos Marines as Tech Priests (power armour, bolt weapons and power weapons). I can also make "Test Bed" type vehicles around the Defiler, Russ's or Basilisk stat lines too. Also someday.
I'm also going to paint my Redemptionists to make a semi-passable Tech-Priestly "rabble". Tech students maybe?
Pictures
Here are some pictures I have of my Mechanicus Army. I'll take more shots in the near future (say, five years or so.)
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